Help Managing your world

BedrockMap

Show who's playing, and where, on your world's live map at bedrockmap.net, keep the map up to date by itself, and let players put markers on it from in game.

What it does

BedrockMap draws your Minecraft world as a map you can open in a browser. It's another myGen service, with its own account. Once a world is linked to its map, BedrockRelay can:

It works on dedicated servers and Realms. Nothing goes to BedrockMap until you link the world, and you switch each of these on in BedrockMap: BedrockRelay only carries what your map asks for.

Live players

Switch live players on and off on your world's Live players page in BedrockMap. While they're on, everyone online shows on the map where they are, updated every few seconds while they play. While they're off, BedrockRelay sends nothing. The card here says which.

  • Live players are a BedrockMap Premium feature. Without Premium, the card says so, and players appear by themselves once the map has it.
  • A dedicated server needs BedrockRelay pack v0.5.0 or later. Every Realm pack can do it. The card says if yours needs updating.
  • Your map can be public, so anyone who opens it sees who's playing. In BedrockMap you can hide some players, or anyone underground.
  • While relaying is switched off, nothing is sent to the map.

Showing the map's link

Show the map's link adds a Live map link to /relay online in Discord and to your world's invite link page, so anyone who sees those can open the map. It's off until you switch it on. If BedrockMap says your map is private, the link is never shown.

Keeping the map up to date

A map shows the world as it was when it was last drawn. BedrockMap can redraw it on a schedule you choose there, a BedrockMap Premium feature: switch it on, and choose when, on your world's Auto-sync page in BedrockMap. Each time, it asks BedrockRelay for a fresh copy of the world.

On a dedicated server, BedrockRelay copies the world over SFTP while it runs. The pack pauses saving for the minute or two that takes, so the copy is complete, then saves again. The server keeps running and nobody notices. It needs BedrockRelay pack v0.9.0 or later.

Nobody is there to type the password when BedrockMap asks, so the server's SFTP login is kept for this: the one time BedrockRelay keeps one. If it's missing, BedrockMap's Auto-sync page says so, and Set it up in Bedrock Relay brings you to the world's Integrations tab here to save it. It's tried before it's saved, kept encrypted, used only to copy this world for its map, and deleted when you choose Forget login, unlink the map or remove the world. If the login stops working, the card asks you to save it again.

On a Realm, BedrockRelay gives BedrockMap the Realm's latest backup, using your Microsoft sign-in. The Realm stays open, and there's nothing to save here.

If nobody has played since the last copy, BedrockRelay skips it: nothing has changed. The card lists the last few copies and how each went.

Markers from in game

The Map markers plugin lets players put markers on the map without leaving the game. Add it from the world's Plugins tab. It's offered only on a world linked to a map, and needs BedrockRelay pack v0.10.0 or the Realm pack v1.5.0.

  • A player types /relay in game and chooses Map markers.
  • Add a marker here puts one where they're standing, with a name, an optional description and one of your map's marker types.
  • My markers lists the ones they placed, to delete one.

Your map decides who may place markers and how many it can hold, as it does on the website. If a player isn't allowed, or the map is full, the form tells them.

Markers from other addons

Other addons in your world can put markers on the map too, such as a death point or a waypoint, through BedrockRelay. You choose whether they may on BedrockMap, with Addons may add markers on your world's Developers page there, where each addon's markers are listed and can be removed. Addon authors: see Markers on BedrockMap.

Ready to connect a world, or need to change something?

Open the dashboard